PHANTOM DARKNESS TCG SPOILER Y CAMBIOS DE RAREZAS

Enero 28, 2008

Tenemos aqui la lista del set completo con cambios de rareza , algunos decepcionantes pues sera mas dificil conseguir ciertas cartas, otras la verdad lo merecian.

CAMBIOS DE RAREZA:

Ghost Rare (1)
PTDN-EN044 Rainbow Neos (OCG – Holographic Rare)Secret Rare (10)
PTDN-EN000 Dark Grepher (TCG-exclusive card)
PTDN-EN003 Rainbow Dark Dragon (OCG – Ultra Rare)
PTDN-EN008 Yubel – The Ultimate Nightmare (OCG – Ultra Rare)
PTDN-EN017 The Dark Creator (OCG – Rare)
PTDN-EN019 Dark Armed Dragon (OCG – Rare)
PTDN-EN044 Rainbow Neos (OCG – Ultra Rare)
PTDN-EN081 Darklord Zerato (TCG-exclusive card)
PTDN-EN097 Dark Red Enchanter (Shueisha Promo)
PTDN-EN098 Goblin Zombie (Shueisha Promo)
PTDN-EN099 Belial – Marquis of Darkness (Shueisha Promo)Ultra Rare (10)
PTDN-EN007 Yubel – Terror Incarnate (OCG – Super Rare)
PTDN-EN016 Dark Horus (OCG – Ultra Rare)
PTDN-EN018 Dark Nephthys (OCG – Super Rare)
PTDN-EN034 Superancient Deepsea King Coelacanth (OCG – Common)
PTDN-EN053 The Beginning of the End (OCG – Rare)
PTDN-EN074 Drastic Drop Off (OCG – Rare)
PTDN-EN082 Darknight Parshath (TCG-exclusive card)
PTDN-EN084 Allure of Darkness (TCG-exclusive card)
PTDN-EN090 Vampire’s Curse (Shueisha Promo)
PTDN-EN094 Metal Reflect Slime (Shueisha Promo)Super Rare (12)
PTDN-EN006 Yubel (OCG – Common)
PTDN-EN010 Cyber Valley (OCG – Super Rare)
PTDN-EN012 Volcanic Counter (OCG – Super Rare)
PTDN-EN021 Armageddon Knight (OCG – Rare)
PTDN-EN022 Doomsday Horror (OCG – Common)
PTDN-EN030 Field Commander Rahz (OCG – Super Rare)
PTDN-EN043 Elemental Hero Storm Neos (OCG – Ultra Rare)
PTDN-EN054 Dark Eruption (OCG – Rare)
PTDN-EN072 Escape from the Dark Dimension (OCG – Short Print/Normal Rare)
PTDN-EN086 Golden Flying Fish (TCG-exclusive card)
PTDN-EN087 Prime Material Dragon (TCG-exclusive card)
PTDN-EN095 Zoma the Spirit (Shueisha Promo)

Rare (20)
PTDN-EN024 Shadowpriestess of Ohm (OCG – Common)
PTDN-EN026 Gigaplant (OCG – Common)
PTDN-EN027 Future Samurai (OCG – Rare)
PTDN-EN046 Super Polymerization (OCG – Super Rare)
PTDN-EN055 Fires of Doomsday (OCG – Rare)
PTDN-EN059 Six Samurai United (OCG – Common)
PTDN-EN064 Rainbow Life (OCG – Rare)
PTDN-EN066 Hate Buster (OCG – Super Rare)
PTDN-EN070 Dark Spirit Art – Greed (OCG – Super Rare)
PTDN-EN071 Dark Illusion (OCG – Common)
PTDN-EN077 Offering to the Snake Deity (OCG – Short Print/Normal Rare)
PTDN-EN078 Cry Havoc! (OCG – Rare)
PTDN-EN083 Deepsea Macrotrema
PTDN-EN085 Metabo Globster (TCG-exclusive card)
PTDN-EN088 Lonefire Blossom (TCG-exclusive card)
PTDN-EN089 (TCG-exclusive card)
PTDN-EN091 Castle Gate (Shueisha Promo)
PTDN-EN092 Dark-Eyes Illusionist (Shueisha Promo)
PTDN-EN093 Legendary Fiend (Shueisha Promo)
PTDN-EN096 Call of the Earthbound (Shueisha Promo)

Common (48)
PTDN-EN001 Gladiator Beast Andal (OCG – Common)
PTDN-EN002 Atlantean Pikeman (OCG – Common)
PTDN-EN004 Samsara Lotus (OCG – Common)
PTDN-EN005 Regenerating Rose (OCG – Common)
PTDN-EN009 Armored Cybern (OCG – Rare)
PTDN-EN011 Cyber Ouroboros (OCG – Common)
PTDN-EN013 Fire Trooper (OCG – Rare)
PTDN-EN014 Destiny Hero – Dunker (OCG – Common)
PTDN-EN015 Destiny Hero – Departed (OCG – Common)
PTDN-EN020 Dark Crusader (OCG – Common)
PTDN-EN023 Obsidian Dragon (OCG – Common)
PTDN-EN025 Gemini Lancer (OCG – Common)
PTDN-EN028 Vengeful Shinobi (OCG – Common)
PTDN-EN029 The Immortal Bushi (OCG – Rare)
PTDN-EN031 Gladiator Beast Darius (OCG – Common)
PTDN-EN032 Imprisoned Queen Archfiend (OCG – Common)
PTDN-EN033 Black Veloci (OCG – Common)
PTDN-EN035 Cannon Soldier MK-2 (OCG – Common)
PTDN-EN036 The Calculator (OCG – Rare)
PTDN-EN037 Sea Koala (OCG – Common)
PTDN-EN038 Blue Thunder T-45 (OCG – Rare)
PTDN-EN039 Magnetic Mosquito (OCG – Common)
PTDN-EN040 Earth Effigy (OCG – Common)
PTDN-EN041 Wind Effigy (OCG – Common)
PTDN-EN042 Neo-Spacian Twinkle Moss (OCG – Common)
PTDN-EN045 Rainbow Veil (OCG – Rare)
PTDN-EN047 Vicious Claw (OCG – Rare)
PTDN-EN048 Instant Neo Space (OCG – Common)
PTDN-EN049 Mirage Tube (OCG – Rare)
PTDN-EN050 Spell Chronicle (OCG – Common)
PTDN-EN051 Dimension Explosion (OCG – Super Rare)
PTDN-EN052 Cybernetic Zone (OCG – Common)
PTDN-EN056 Unleash Your Power! (OCG – Common)
PTDN-EN057 Chain Summoning (OCG – Common)
PTDN-EN058 Acidic Downpour (OCG – Common)
PTDN-EN060 Gladiator Beast’s Battle Archfiend Shield
PTDN-EN061 Gladiator Proving Ground (OCG – Common)
PTDN-EN062 Dark World Grimoire (OCG – Common)
PTDN-EN063 Rainbow Path (OCG – Common)
PTDN-EN065 Sinister Seeds (OCG – Common)
PTDN-EN067 Chain Material (OCG – Common)
PTDN-EN068 Alchemy Cycle (OCG – Common)
PTDN-EN069 Cybernetic Hidden Technology (OCG – Rare)
PTDN-EN073 Gemini Trap Hole (OCG – Common)
PTDN-EN075 All-Out Attacks (OCG – Common)
PTDN-EN076 Double Tag Team (OCG – Common)
PTDN-EN079 Transmigration Break (OCG – Common)
PTDN-EN080 Fine (OCG – Short Print/Normal Rare)

SPOILER :
 

PTDN-EN000
Dark Grepher
DARK/Warrior – Effect/4/1700/1600
You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to the Graveyard.
Secret Rare

PTDN-EN001
Gladiator Beast Andal
EARTH/Beast-Warrior/4/1900/1500
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
PTDN-EN002
Atlantean Pikeman
WATER/Sea-Serpent/2/1400/0
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
PTDN-EN003
Rainbow Dark Dragon
DARK/Dragon – Effect/10/4000/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters with different names from your Graveyard. You can remove from play all other DARK monsters you control and from your Graveyard to have this card gain 500 ATK for each card removed.
Secret Rare

PTDN-EN004
Samsara Lotus
DARK/Plant – Effect/1/0/0
During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card’s controller takes 1000 damage during each of their Standby Phases.

PTDN-EN005
Regenerating Rose
DARK/Plant – Effect/7/0/1500
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 “Regenerating Rose Tokens” (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).

PTDN-EN006
Yubel
DARK/Fiend- Effect/10/0/0
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent’s monster, before damage calculation inflict damage to your opponent equal to that monster’s ATK. During your End Phase, Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 “Yubel – Terror Incarnate” from your hand, Deck, or Graveyard.
Super Rare/Ultimate Rare

PTDN-EN007
Yubel – Terror Incarnate
DARK/fiend- Effect/11/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of “Yubel”. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent’s monster, before damage calculation inflict damage to your opponent equal to that monster’s ATK. During your End Phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can Special Summon 1 “Yubel – The Ultimate Nightmare” from your hand, Deck, or Graveyard.
Ultra Rare/Ultimate Rare

PTDN-EN008
Yubel – The Ultimate Nightmare
DARK/Fiend- Effect/12/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of “Yubel – Terror Incarnate”. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles an opponent’s monster, inflict damage equal to its ATK to your opponent and destroy that monster at the end of the Damage Step.
Secret Rare

PTDN-EN009
Armored Cybern
WIND/Machine – Union/4/0/2000
Once per turn, you can equip this card to a “Cyber Dragon” you control, or to a Fusion Monster you control that lists “Cyber Dragon” as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster’s ATK by 1000 and destroy 1 face-up monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

PTDN-EN010
Cyber Valley
LIGHT/Machine – Effect/1/0/0
You can use 1 of the following 3 effects:●When this card is selected as an attack target by an opponent’s monster, you can remove this card from play to draw 1 card and end the Battle Phase.●You can remove from play this card and 1 face-up monster you control, and draw 2 cards.●You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
Super Rare

PTDN-EN011
Cyber Ouroboros
DARK/Machine – Effect/2/100/600
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.

PTDN-EN012
Volcanic Counter
FIRE/Pyro – Effect/3/300/1300
When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than “Volcanic Counter” in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.
Super Rare

PTDN-EN013
Fire Trooper
FIRE/Warrior – Effect/3/1000/1000
When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.

PTDN-EN014
Destiny Hero – Dunker
DARK/Warrior – Effect/4/1200/1700
You can send 1 “Destiny Hero” card from your hand to the Graveyard to inflict 500 damage to your opponent.

PTDN-EN015
Destiny Hero – Departed
DARK/Warrior – Effect/2/1000/0
During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Attack Position on your opponent’s side of the field. If this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, remove it from play instead.

PTDN-EN016
Dark Horus
DARK/Dragon – Effect/8/3000/1800
Once per turn, when a Spell Card is activated during your opponent’s Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard.
Ultra Rare/Ultimate Rare

PTDN-EN017
The Dark Creator
DARK/Thunder – Effect/8/2300/3000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard.
Secret Rare

PTDN-EN018
Dark Nephthys
DARK/Winged-Beast – Effect/8/2400/1200
If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
Ultra Rare/Ultimate Rare

PTDN-EN019
Dark Armed Dragon
DARK/Dragon – Effect/7/2800/1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monster in your Graveyard. You can remove from play 1 DARK monster in your Graveyard to destroy 1 card on the field.
Secret Rare

PTDN-EN020
Dark Crusader
DARK/Warrior – Effect/4/1600/200
You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.

PTDN-EN021
Armageddon Knight
DARK/Warrior – Effect/4/1400/1200
When this card is Summoned, you can send 1 DARK monster from your deck to the Graveyard.
Super Rare

PTDN-EN022
Doomsday Horror
DARK/Fiend – Effect/4/?/?
The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners’ Graveyards.
Super Rare

PTDN-EN023
Obsidian Dragon
DARK/Rock – Effect/4/800/2100
Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them.

PTDN-EN024
Shadowpriestess of Ohm
DARK/Spellcaster – Effect/4/1700/1600
You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent.
Rare

PTDN-EN025
Gemini Lancer
WATER/Sea Serpent – Dual/4/1800/1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

PTDN-EN026
Gigaplant
EARTH/Plant – Gemini/6/2400/1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard
Rare

PTDN-EN027
Future Samurai
LIGHT/Warrior – Gemini/4/1600/1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●Once per turn, you can remove from play 1 monster from your Graveyard to destroy 1 face-up monster.
Rare

PTDN-EN028
Vengeful Shinobi
DARK/Warrior/2/400/800
When this face-up Attack Position card is selected as an attack target, draw 1 card.

PTDN-EN029
The Immortal Bushi
DARK/Warrior – Effect/3/1200/600
This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.

PTDN-EN030
Field-Commander Rahz
EARTH/Warrior – Effect/4/1600/1200
When this card is Normal or Special Summoned, select 1 Level 4 or lower Warrior-Type monster from your Deck, except “Field-Commander Rahz”, and place it on top of your Deck.
Super Rare

PTDN-EN031
Gladiator Beast Darius
EARTH/Beast-Warrior – Effect/4/1700/300
When this card is Special Summoned by the effect of a “Gladiator Beast” monster, you can select 1 “Gladiator Beast” monster from your Graveyard and Special Summon it. That monster’s effect(s) is negated, and it is returned to your Deck when this card is removed from the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Darius”.

PTDN-EN032
Imprisoned Queen Archfiend
DARK/Fiend- Effect/8/2600/1800
This card’s controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if “Pandemonium” is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.

PTDN-EN033
Black Veloci
EARTH/Dinosaur – Effect/4/1800/300
If this card attacks an opponent’s monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent’s monster, this card loses 400 ATK during the Damage Step only

PTDN-EN034
Superancient Deepsea King Coelacanth
WATER/Fish – Effect/7/2800/2200
Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster’s effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.
Ultra Rare/Ultimate Rare

PTDN-EN035
Cannon Soldier MK2
EARTH/Machine – Effect/5/1900/1200
You can Tribute 2 monsters to inflict 1500 damage to your opponent.

PTDN-EN036
The Calculator
LIGHT/Thunder – Effect/2/?/0
This card’s ATK is equal to the combined Levels of all monsters you control x 300.

PTDN-EN037
Sea Koala
EARTH/Beast/2/100/1600
Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.

PTDN-EN038
Blue Thunder T-45
LIGHT/Machine – Effect/4/1700/1000
When this card destroys an opponent’s monster by battle, Special Summon 1 “Thunder Option Token” (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.

PTDN-EN039
Magnetic Mosquito
LIGHT/Insect – Effect/Level 3/300/1000
FLIP: Destroy all face-up Machine-Type monsters on the field.

PTDN-EN040
Earth Effigy
EARTH/Rock – Effect/4/100/2000
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster

PTDN-EN041
Wind Effigy
WIND/Winged-Beast – Effect/4/1800/200
This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.

PTDN-EN042
Neo-Spacian Twinkle Moss
LIGHT/Plant – Fusion- Effect/4/500/1100
This card’s name is also treated as “Neo-Spacian Glow Moss”. This card cannot be Special Summoned except with “NEX”. When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:●Monster: End the Battle Phase.●Spell: You can change this card’s attack to a direct attack. ●Trap: This monster is changed to Defense Position.

PTDN-EN043
Elemental Hero Storm Neos
WIND/Warrior – Fusion – Effect/9/3000/2500
“Elemental Hero Neos” + “Neo-Spacian Air Hummingbird” + “Neo-Spacian Aqua Dolphin”
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use “Polymerization”.) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck.
Super Rare

PTDN-EN044
Rainbow Neos
LIGHT/Warrior – Fusion/10/4500/3000
“Elemental Hero Neos” + “Rainbow Dragon” or “Rainbow Dark Dragon”
This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can activate 1 of the following effects:
●Send 1 monster you control to the Graveyard to return all monsters your opponent controls to the Deck. ●Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. ●Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponent’s Graveyard to the Deck.
Secret Rare/Ghost Rare

PTDN-EN045
Rainbow Veil
Equipment Spell Card
If the equipped monster battles an opponent’s monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.

PTDN-EN046
Super Polymerization
Quick-Play Spell Card
Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps and Effect Monsters’ effects cannot be activated in response to this card’s activation.
Rare

PTDN-EN047
Vicious Claw
Equipment Spell Card
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner’s hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 “Evil Token” (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent’s side of the field. During the turn this card is returned to your hand, you cannot use “Vicious Claw” from your hand.
Short Print

PTDN-EN048
Instant Neo Space
Equipment Spell Card
Equip only to a Fusion Monster that lists “Elemental Hero Neos” as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 “Elemental Hero Neos” from your hand, Deck or Graveyard.

PTDN-EN049
Mirage Tube
Quick-Play Spell Card
This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent

PTDN-EN050
Spell Chronicle
Continuous Spell Card
Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card’s effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card’s effect.

PTDN-EN051
Dimension Explosion
Quick-Play Spell Card
Return 1 face-up Fusion Monster you control to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.

PTDN-EN052
Cybernetic Zone
Quick-Play Spell Card
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.

PTDN-EN053
The Beginning of the End
Spell Card
Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
Ultra Rare/Ultimate Rare

PTDN-EN054
Dark Eruption
Spell Card
Add 1 DARK monster with 1500 or less ATK from your Graveyard to your hand.
Super Rare

PTDN-EN055
Fires of Doomsday
Quick-Play Spell Card
If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 “Doomsday Tokens” (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.
Rare

PTDN-EN056
Unleash Your Power!
Quick-Play Spell Card
All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card’s effect

PTDN-EN057
Chain Summoning
Quick-Play Spell Card
Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

PTDN-EN058
Acidic Downpour
Field Spell Card
All EARTH monsters lose 500 ATK and gain 400 DEF.

PTDN-EN059
Six Samurai United
Continuous Spell Card
Each time a “Six Samurai” monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
Rare

PTDN-EN060
Gladiator Beast’s Battle Archfiend Shield
Equipment Spell Card
Equip only to a “Gladiator Beast” monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.

PTDN-EN061
Gladiator Proving Ground
Spell Card
Add 1 Level 4 or lower “Gladiator Beast” monster from your Deck to your hand.

PTDN-EN062
Dark World Grimoire
Continuous Spell Card
During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.
Short Print

PTDN-EN063
Rainbow Path
Trap Card
Activate only by sending 1 “Crystal Beast” card from your Spell & Trap Card Zone to the Graveyard when an opponent’s monster declares an attack. Negate the attack, then you can add 1 “Rainbow Dragon” or “Rainbow Dark Dragon” from your Deck to your hand.

PTDN-EN064
Rainbow Life
Trap Card
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
Rare

PTDN-EN065
Sinister Seeds
Trap Card
Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 “Sinister Seed Token” (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.

PTDN-EN066
Hate Buster
Trap Card
Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster.
Rare

PTDN-EN067
Chain Material
Trap Card
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.
Short Print

PTDN-EN068
Alchemy Cycle
Trap Card
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.

PTDN-EN069
Cybernetic Hidden Technology
Continuous Trap Card
When an opponent’s monster declares an attack, you can send 1 “Cyber Dragon” you control, or a Fusion Monster you control that lists “Cyber Dragon” as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.

PTDN-EN070
Dark Spirit Art – Greed
Trap Card
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
Rare

PTDN-EN071
Dark Illusion
Counter Trap Card
Negate the activation of a Spell Card, Trap Card, or Effect Monster’s effect that targets a face-up DARK monster, and destroy that card.
Rare

PTDN-EN072
Escape from the Dark Dimension
Continuous Trap Card
Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
Super Rare

PTDN-EN073
Gemini Trap Hole
Trap Card
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.

PTDN-EN074
Drastic Drop Off
Counter Trap Card
Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.
Ultra Rare/Ultimate Rare

PTDN-EN075
All-Out Attacks
Continuous Trap Card
All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.

PTDN-EN076
Double Tag Team
Trap Card
Activate only when you Special Summon a “Gladiator Beast” monster. Special Summon 1 Level 4 or lower “Gladiator Beast” monster from your hand or Deck

PTDN-EN077
Offering to the Snake Deity
Trap Card
Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls.
Rare

PTDN-EN078
Cry Havoc!
Continuous Trap Card
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.
Rare

PTDN-EN079
Transmigration Break
Continuous Trap Card
Any cards that would be returned to the Deck from the Graveyard are removed from play instead.

PTDN-EN080
Fine
Trap Card
Discard 2 cards.
Short Print

PTDN-EN081
Darklord Zerato
DARK/Fairy – Effect/8/2800/2300
If there are 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this monster by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during the End Phase of this turn.
Secret Rare

PTDN-EN082
Darknight Parshath
DARK/Fairy – Effect/5/1900/1400
When this card destroys an opponent’s monster, you can remove from play one DARK monster from your Graveyard to draw one card. This card gains 100 ATK for each DARK monster in your Graveyard.
Ultra Rare/Ultimate Rare
 

PTDN-EN083
Deepsea Macrotrema
WATER/Fish – Effect/1/600/100
When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of the turn.
Rare
 

PTDN-EN084
Allure of Darkness
Spell Card
Draw 2 cards. Then remove from play 1 DARK monster from your hand. If you don’t have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
Ultra Rare/Ultimate Rare
 

PTDN-EN085
Metabo Globster
DARK/Fiend – Effect/3/800/300
When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 “Metabo Tokens” (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon.
Rare
 

PTDN-EN086
Golden Flying Fish
WATER/Fish – Effect/4/1700/1000
You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
Super Rare/Ultimate Rare
 

PTDN-EN087
Prime Material Dragon
LIGHT/Dragon – Effect/6/2400/2000
Any effect that would inflict damage to a player instead increases their life points by the same amount .When a card’s effect to destroy a monster(s) on the field is activated, you can send one card from your hand to the Graveyard to negate its activation and destroy the card.
Super Rare/Ultimate Rare
 

PTDN-EN088
Lonefire Blossom
FIRE/Plant – Effect/3/ 500/1400
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
Rare
 

PTDN-EN089
Aztekipede, the Worm Warrior
EARTH/Insect – Effect/4/1900/400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card pf their Deck to the Graveyard.
Rare
 

PTDN-EN090
Vampire’s Curse
DARK/Zombie – Effect/6/2000/800
When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn’s Standby Phase. When this card is Special Summoned this way, it gains 500 ATK.
Ultra Rare/Ultimate Rare
 

PTDN-EN091
Castle Gate
EARTH/Rock – Effect/6/0/2400
This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster’s original ATK.
Rare
 

PTDN-EN092
Dark-Eyes Illusionist
DARK/Spellcaster – Effect/2/0/1400
FLIP: Select 1 monster. While this card remains face-up on the field that monster cannot attack.
Rare
 

PTDN-EN093
Legendary Fiend
DARK/Fiend – Effect/6/1500/1800
During each of your Standby Phases, this card gains 700 ATK.
Rare
 

PTDN-EN094
Metal Reflect Slime
Continuous Trap Card
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is still treated as a Trap Card.)
Ultra Rare/Ultimate Rare
 

PTDN-EN095
Zoma the Spirit
Continuous Trap Card
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is still treated as a Trap Card.)
Super Rare/Ultimate Rare
 

PTDN-EN096
Call of the Earthbound
Normal Trap Card
Activate only when an opponent’s monster declares an attack. You select the target of the attack.
Rare
 

PTDN-EN097
Dark Red Enchanter
DARK/Spellcaster/6/1700/2200
When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
Secret Rare
 

PTDN-EN098
Goblin Zombie
DARK/Zombie – Effect/4/1100/1050
When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Garveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
Secret Rare
 

PTDN-EN099
Belial – Marquis of Darkness
DARK/Fiend – Effect/8/2800/2400
Your opponent cannot select any monster you control, except “Belial – Marquis of Darkness”, as an attack target, or as a target of a Spell or Trap Card.
 


PHANTOM DARKNESS RULINGS

Enero 24, 2008

 

UDE Publico las primeras reglas para el nuevo set aqui se las dejamos:

 

Hello Judges.

For those of you helping out at the Phantom Darkness Sneak Preview this weekend, here’s a synopsis of rules you might need. These rulings will also be posted in the Files section of the forum, and will go up on the official FAQ shortly.

For those not helping out, you should attend! You can find details at www.yugiohpreview.com

Attendees will receive a copy of “Dark Grepher”, a promo card making its world debut at this Sneak Preview (while supplies last). Participants in the Sneak Preview are allowed to use this promo in their Sealed Decks.

Many thanks go out to Curtis Schultz for preparing this rules document.

Justin Reilly

Associate Game Designer

Yu-Gi-Oh! R&D

Upper Deck Entertainment

The Rulings are formatted as follows:

Card Name
Card Number (Card Type)
[Card Text]

Card Rulings

Rainbow Dark Dragon
PTDN-EN003 (Dragon / Effect)
[This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters with different names from your Graveyard. You can remove from play all other DARK monsters you control and from your Graveyard to have this card gain 500 ATK for each card removed.]
“Rainbow Dark Dragon’s” effect to increase its ATK is an Ignition Effect.

Removing from play all other DARK monsters you control and in your Graveyard is a cost.

Samsara Lotus
PTDN-EN004 (Plant / Effect)
[During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.]
Both of “Samsara Lotus’” effects are Trigger Effects.

If you chain a Quick-Play Spell Card from your hand to your “Samsara Lotus’” Special Summon effect, “Samsara Lotus’” effect disappears.

If “Book of Moon”, etc., is chained to “Samsara Lotus’” damage inflicting effect and flips it face-down, the effect disappears.

Regenerating Rose
PTDN-EN005 (Plant / Effect)
[When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).]
“Regenerating Rose’s” effect cannot be activated when you have 1 or fewer open Monster Card Zones.

Yubel
PTDN-EN006 (Fiend / Effect)
[This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck, or Graveyard.]
“Yubel’s” damage inflicting effect is a Trigger Effect that activates before damage calculation.

Tributing 1 monster or destroying “Yubel” is a Trigger Effect that activates during your End Phase. You make your choice when the effect resolves.

When “Yubel” is destroyed while in the hand or Deck, its effect activates. If it is destroyed while face-down, its effect activates.

The owner of “Yubel” activates the effect. (If your opponent controls your “Yubel” when it is destroyed, you get the effect, not your opponent.)

When “Yubel” is destroyed during the Damage Step, its effect can be activated.

Yubel – Terror Incarnate
PTDN-EN007 (Fiend / Effect)
[This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.]

Destroying all other monsters during the End Phase is a Trigger Effect.

When a face-up “Yubel – Terror Incarnate” is sent to Graveyard, removed from play, or returned to its owner’s hand, its effect to Special Summon “Yubel – The Ultimate Nightmare” activates. This effect cannot be activated when it is returned to its owner’s Deck.

When “Yubel – Terror Incarnate” is removed from the field, its owner activates its effect. (If your opponent controls your “Yubel – Terror Incarnate” when it is removed from the field, you get the effect, not your opponent.)

Yubel – The Ultimate Nightmare
PTDN-EN008 (Fiend / Effect)
[This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel - Terror Incarnate". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles an opponent's monster, inflict damage equal to its ATK to your opponent and destroy that monster at the end of the Damage Step.]

When “Yubel – The Ultimate Nightmare” battles with a monster that cannot be destroyed by its effect, like “Vennominaga, the Deity of Poisonous Snakes”, “Yubel – The Ultimate Nightmare’s” effect still inflicts damage but will not destroy the monster.

When “Yubel – The Ultimate Nightmare” destroys a monster in battle, its effect still inflicts damage but the effect to destroy the monster it battled with disappears.

Armored Cybern
PTDN-EN009 (Machine / Union)
[Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)]

“Armored Cybern’s” effect to destroy 1 monster targets. The ATK of the equipped monster is decreased when this effect resolves.

If “Reverse Trap” is activated, the equipped monster will gain 1000 ATK instead of losing 1000 ATK. When the turn ends, the ATK gain will become an ATK loss.

When “Armored Cybern” is unequipped or removed from the field, the ATK lost with its effect is no longer applied.

When “Armored Cybern” is equipped to a monster that is unaffected by the effects of Spell Cards, you can activate its effect but the effect disappears because the equipped monster’s ATK cannot be reduced with “Armored Cybern’s” effect.

Cyber Valley
PTDN-EN010 (Machine / Effect)
[You can use 1 of the following 3 effects:●When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase.●You can remove from play this card and 1 face-up monster you control, and draw 2 cards.●You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.]

“Cyber Valley’s” first effect is a Trigger Effect. Its second and third effects are Ignition Effects.

“Cyber Valley’s” second effect targets “Cyber Valley” and 1 face-up monster you control. They are removed from play when the effect resolves.

“Cyber Valley’s” third effect targets 1 card in your Graveyard. “Cyber Valley” and 1 card from your hand are removed from play when the effect is resolved.

If an effect is chained to “Cyber Valley’s” second or third effect that removes “Cyber Valley” from the field, the effect disappears.

If an effect is chained to “Cyber Valley’s” second effect that flips it face-down, the effect is still resolved. If the selected face-up monster is flipped face-down, the effect disappears.

You can select a Monster Token with “Cyber Valley’s” second effect. When the effect resolves, it is removed from the field and “Cyber Valley” is removed from play.

Cyber Ouroboros
PTDN-EN011 (Machine / Effect)
[When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.]

This effect is a Trigger Effect. Sending 1 card from your hand to the Graveyard is a cost.

You can activate “Cyber Ouroboros’” effect during the Damage Step.

Volcanic Counter
PTDN-EN012 (Pyro / Effect)
[When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.]

“Volcanic Counter’s” effect is not optional.

Fire Trooper
PTDN-EN013 (Warrior / Effect)
[When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.]

“Fire Trooper’s” effect is a Trigger Effect. Sending “Fire Trooper” to the Graveyard is a cost.

Destiny Hero – Departed
PTDN-EN015 (Warrior / Effect)
[During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Attack Position on your opponent's side of the field. If this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, remove it from play instead.]

When “Destiny Hero – Departed” is sent to the Graveyard to pay a cost, it is not removed from play.

“Destiny Hero – Departed’s” first effect is a Trigger Effect. It is not optional.

“Destiny Hero – Departed’s” effect is not activated while “King Tiger Wanghu” is face-up on the field because an infinite loop would result. If “Destiny Hero –

Departed’s” ATK would become greater than 1400 when Special Summoned, because of another card’s effect, it is Special Summoned.

Dark Horus
PTDN-EN016 (Dragon / Effect)
[Once per turn, when a Spell Card is activated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard.]

“Dark Horus’” effect starts a new Chain after the Chain including the Spell Card resolves.

If an effect is chained to “Dark Horus’” effect that flips “Dark Horus” face-down or removes it from the field, its effect disappears.

The Dark Creator
PTDN-EN017 (Thunder / Effect)
[This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard.]

“The Dark Creator’s” effect to Special Summon a monster is an Ignition Effect.

This effect targets 1 DARK monster in your Graveyard.

Dark Nephthys
PTDN-EN018 (Winged Beast / Effect)
[If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.]

“Dark Nephthys’” first effect is an Ignition Effect. Removing DARK monsters from play is a cost.

You can activate “Dark Nephthys’” first effect while “Banisher of the Light” or “Macro Cosmos” is face-up, but “Dark Nepthys” will be removed from play.

“Dark Nephthys” effect to Special Summon itself starts a Chain.

The owner of “Dark Nephthys” Special Summons it, even if their opponent activated its first effect.

“Dark Nephthys’” third effect activates whenever it is Special Summoned, including by another card’s effect. It is not optional.

Dark Armed Dragon
PTDN-EN019 (Dragon / Effect)
[This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field.]

“Dark Armed Dragon” can still be Special Summoned while there are non-DARK monsters in your Graveyard.

“Dark Armed Dragon’s” effect that destroys 1 card is an Ignition Effect. Removing 1 DARK monster from play is a cost.

“Dark Armed Dragon” cannot be Special Summoned from the Graveyard, even if it was properly Summoned beforehand.

Dark Crusader
PTDN-EN020 (Warrior / Effect)
[You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.]

“Dark Crusader’s” effect is an Ignition Effect. Sending 1 DARK monster from your hand to the Graveyard is a cost.

Any ATK gained with “Dark Crusader’s” effect is applied until it is flipped face-down or removed from the field.

Doomsday Horror
PTDN-EN022 (Fiend / Effect)
[The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards.]

“Doomsday Horror’s” effects include your opponent’s removed from play DARK monsters.

The values determined for “Doomsday Horror’s” first effect are not treated as its original ATK or DEF.

Obsidian Dragon
PTDN-EN023 (Rock / Effect)
[Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them.]

“Obsidian Dragon’s” effect is a Continuous Effect.

Equip Spell Cards equipped during a previous turn will be negated and destroyed by “Obsidian Dragon’s” effect.

When a Union Monster is equipped to a DARK monster you control, it is negated and destroyed by “Obsidian Dragon’s” effect after equipping to the DARK monster.

If you use “Snatch Steal” to take control of your opponent’s DARK monster while you control “Obsidian Dragon”, “Snatch Steal” is negated and destroyed, and the DARK monster is returned to your opponent.

If you use “Brain Control” to take control of your opponent’s DARK monster while you control “Obsidian Dragon”, the effect of “Brain Control” is not negated.

Shadowpriestess of Ohm
PTDN-EN024 (Spellcaster / Effect)
[You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent.]

“Shadowpriestess of Ohm’s” effect is an Ignition Effect. Tributing 1 face-up DARK monster is a cost.

Future Samurai
PTDN-EN027 (Warrior / Gemini)
[This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●Once per turn, you can remove from play 1 monster from your Graveyard to destroy 1 face-up monster.]

“Future Samurai’s” effect is an Ignition Effect. Removing from play 1 monster from your Graveyard is a cost.

Vengeful Shinobi
PTDN-EN028 (Warrior / Effect)
[When this face-up Attack Position card is selected as an attack target, draw 1 card.]

“Vengeful Shinobi’s” effect is a Trigger Effect.

If an effect is Chained to “Vengeful Shinobi’s” effect, and changes it to Defense Position or removes it from the field, you still draw a card.

The Immortal Bushi
PTDN-EN029 (Warrior / Effect)
[This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.]

“The Immortal Bushi’s” second effect is an Ignition Effect you activate during your Standby Phase.

If an effect chained to “The Immortal Bushi’s” effect places a monster(s) onto your side of the field, “The Immortal Bushi’s” effect disappears.

If an effect chained to “The Immortal Bushi’s” effect removes “The Immortal Bushi” from play, its effect disappears.

Gladiator Beast Darius
PTDN-EN031 (Beast-Warrior / Effect)
[When this card is Special Summoned by the effect of a “Gladiator Beast” monster, you can select 1 “Gladiator Beast” monster from your Graveyard and Special Summon it. That monster's effect(s) is negated, and it is returned to your Deck when this card is removed from the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".]

The “Gladiator Beast” monster Special Summoned by “Gladiator Beast Darius” is continually targeted by its effect.

Returning the Special Summoned “Gladiator Beast” monster to the Deck does not start a Chain.

If the Special Summoned “Gladiator Beast” attacks or is attacked, it can be returned to the Deck to activate its effect, but the effect will be negated by “Gladiator Beast Darius”.

While “Skill Drain” is active, if “Gladiator Beast Darius” is removed from the field, the Special Summoned “Gladiator Beast” monster will remain on the field. If the Special Summoned “Gladiator Beast” monster attacks or is attacked, and it is returned to the Deck to activate its effect, the effect will not be negated because “Gladiator Beast Darius’” effects are being negated by “Skill Drain”.

When “Gladiator Beast Darius” is flipped face-down, its effect disappears and the effects of the Special Summoned “Gladiator Beast” monster are no longer negated. If “Gladiator Beast Darius” is removed from the field while face-down, the Special Summoned “Gladiator Beast” monster will not be returned to the Deck.
Imprisoned Queen Archfiend
PTDN-EN032 (Fiend / Effect)
[This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.]

Paying 1000 Life Points during your Standby Phase is a maintenance cost.

If your Life Points are 1000 or less during your Standby Phase, you cannot pay for “Imprisoned Queen Archfiend” so it is destroyed.

Superancient Deepsea King Coelacanth
PTDN-EN034 (Fish / Effect)
[Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.]

“Superancient Deepsea King Coelacanth’s” effect that negates card effects when it is targeted is a Multi-Trigger Effect. This effect can be activated multiple times during the same turn and it can be activated during the Damage Step.

When “Exiled Force’s” effect targets “Superancient Deepsea King Coelacanth”, “Exiled Force’s” effect can be negated even though it is now in the Graveyard.

The Calculator
PTDN-EN036 (Thunder / Effect)
[This card's ATK is equal to the combined Levels of all monsters you control x 300.]

The ATK determined by “The Calculator’s” effect is not treated as its original ATK.

Sea Koala
PTDN-EN037 (Beast / Effect)
[Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.]

If an effect is chained to “Sea Koala’s” effect that removes every other Beast-Type monster from your side of the field, the effect of “Sea Koala” disappears.

After making the ATK of 1 of your opponent’s monsters 0, the ATK of the opponent’s monster remains 0 until the End Phase. even if every other Beast-Type monster you control is removed from the field.

Blue Thunder T-45
PTDN-EN038 (Machine / Effect)
[When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.]

“Blue Thunder T-45’s” effect activates at the end of the Damage Step, when the monster destroyed by battle is sent to the Graveyard.

If “Blue Thunder T-45″ is destroyed by a card effect after damage calculation, its effect still activates.

Even while “Skill Drain” is active, the “Thunder Option Token” cannot be Tributed for a Tribute Summon.

Neo-Spacian Twinkle Moss
PTDN-EN042 (Plant / Fusion / Effect)
[This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:●Monster: End the Battle Phase.●Spell: You can change this card's attack to a direct attack. ●Trap: This monster is changed to Defense Position.]

“Neo-Spacian Twinkle Moss’” effect is a Trigger Effect. It starts a Chain when the attack is declared.

Elemental Hero Storm Neos
PTDN-EN043 (Warrior / Fusion / Effect)
["Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck.]

“Elemental Hero Storm Neos’” effect that destroys Spell and Trap Cards is an Ignition Effect.

Rainbow Neos
PTDN-EN044 (Warrior / Fusion / Effect)
["Elemental Hero Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"

This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can activate 1 of the following effects:
●Send 1 monster you control to the Graveyard to return all monsters your opponent controls to the Deck. ●Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. ●Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponent's Graveyard to the Deck.]

All three of “Rainbow Neos’” effects are Ignition Effects.

Rainbow Veil
PTDN-EN045 (Equip Spell Card)
[If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.]

“Rainbow Veil’s” effect starts being applied when the attack is declared. It does not start a Chain. It does not target the opponent’s monster.

Effects that activate in the Graveyard or removed zone will not be negated by “Rainbow Veil”.

If a monster affected by “Rainbow Veil” is not destroyed by the battle, its effects remain negated for the remainder of the Battle Phase.

When “Rainbow Veil” is removed from the field or negated, the effects of the monster you battled with are no longer negated.

If a monster equipped with “Rainbow Veil” attacks a face-down monster, when that monster is flipped face-up in the Damage Step its effects are negated.

If a monster affected by “Rainbow Veil” is flipped face-down after the battle, its effects are no longer negated.

While “Rainbow Veil” is equipped to a monster that is unaffected by the effects of Spell Cards, “Rainbow Veil’s” effect is still applied.

Super Polymerization
PTDN-EN046 (Quick-Play Spell Card)
[Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps and Effect Monsters' effects cannot be activated in response to this card's activation.]

“Super Polymerization” does not target. The Fusion Material Monsters are sent to the Graveyard when “Super Polymerization” resolves.

“Super Polymeriation” prevents effects from being chained, but Continous Effects are still applied.

If “Super Polymerization” is activated while “Light and Darkness Dragon” is face-up on the field, “Light and Darkness Dragon’s” effect does not activate.

If “Super Polymerization” is activated while “Spell Absorption” is active, the player who controls “Spell Absorption” gains Life Points.

Vicious Claw
PTDN-EN047 (Equip Spell Card)
[The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.]

“Vicious Claw” is returned to its owner’s hand at the end of the Damage Step when the equipped monster would have been sent to the Graveyard.

If you cannot return “Vicious Claw” to your hand, its effects disappear.

“Vicious Claw” does not target the monster it destroys.

If you cannot destroy a monster, no damage is inflicted to your opponent’s Life Points.

During the turn “Vicious Claw” is returned to your hand, you cannot Set it or use it to pay a cost. You also cannot activate an effect that requires discarding your entire hand as a cost or the effect of “Jowgen the Spiritualist” that discards a card from your hand at random as a cost.

During the turn “Vicious Claw” is returned to your hand, if another “Vicious Claw” is equipped to a monster you control, the remaining equipped “Vicious Claw’s” effects are still applied.

During the turn “Vicious Claw” is returned to your hand, if your opponent adds the returned “Vicious Claw” to their hand with “Exchange”, they can use it during the same turn.

If your opponent adds your “Vicious Claw” to their hand and equips it to their monster, when their equipped monster would be destroyed in battle “Vicious Claw” will return to your hand, but your opponent will resolve its effects.

When “Goblin Out of the Frying Pan” is chained to “Vicious Claw”, when “Vicious Claw” is returned to its owner’s hand it cannot be activated for the remainder of the turn.

Instant Neo Space
PTDN-EN048 (Equip Spell Card)
[Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck or Graveyard.]

When “Instant Neo Space” and the equipped monster are destroyed by the same effect, “Instant Neo Space’s” effect does not activate.

Spell Chronicle
PTDN-EN050 (Continuous Spell Card)
[Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect.]
Sending every card in your hand to the Graveyard is a cost to activate “Spell Chronicle”. The 5 Spell or Trap Cards are removed from play when “Spell Chronicle” resolves.

“Spell Chronicle” cannot be activated when you have a combined total of 4 or less Spell and Trap Cards remaining in your Deck.

The Spell and Trap Cards are removed from play face-up.

Placing 1 Chronicle Counter onto “Spell Chronicle” does not start a Chain.

The damage inflicted by “Spell Chronicle” does not start a Chain.

Adding 1 of the removed from play Spell or Trap Cards to your hand does not target the card to be added to your hand.

When you activate “Spell Chronicle”, it does not gain a Chronicle Counter if a Quick-Play Spell Card is chained to its activation.

Dimension Explosion
PTDN-EN051 (Quick-Play Spell Card)
[Return 1 face-up Fusion Monster you control to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.]

“Dimension Explosion” targets the selected removed from play monsters.

“Dimension Explosion” cannot be activated if either player has no monsters in their Removed Zone they can Special Summon.

“Dimension Explosion” cannot be activated if either player has no open Monster Card Zones.

If either player has only 1 open Monster Card Zone, they can only select 1 monster in their Removed Zone.

Cybernetic Zone
PTDN-EN052 (Quick-Play Spell Card)
[Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.]

Returning the Fusion Monster that was removed from play to the field does not start a Chain.

The Fusion Monster’s ATK is only doubled if it is returned to the field with “Cybernetic Zone’s” effect.

Destroying the returned monster during your next Standby Phase does not start a Chain.

When the monster is returned to the field, its total ATK is doubled. Any ATK gained afterwards is not doubled.

The Beginning of the End
PTDN-EN053 (Normal Spell Card)
[Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.]

Removing from play 5 DARK monsters from your Graveyard is a cost to activate this card.

Chain Summoning
PTDN-EN057 (Quick-Play Spell Card)
[Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain.]

If “Chain Summoning” and “Double Summon” are activated during the same turn, you still can only Normal Summon or Set up to 3 times.

Normal Summoning or Setting a monster with “Ultimate Offering” does not use one of the three Normal Summons or Sets allowed by “Chain Summoning”.

Six Samurai United
PTDN-EN059 (Continuous Spell Card)
[Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.]

Placing a Bushido Counter onto “Six Samurai United” does not start a Chain.

Sending “Six Samurai United” to the Graveyard is a cost to activate its effect.

When your opponent Normal or Special Summons a “Six Samurai” monster, place a Bushido Counter onto “Six Samurai United”.

Gladiator Beast’s Battle Archfiend Shield
PTDN-EN060 (Equip Spell Card)
[Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.]

“Gladiator Beast’s Battle Archfiend Shield’s” effect to destroy itself instead of the equipped monster does not start a Chain.

Dark World Grimoire
PTDN-EN062 (Continuous Spell Card)
[During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.]

“Dark World Grimoire’s” effect starts a Chain. It targets the discarded Monster Card that is selected.

Rainbow Path
PTDN-EN063 (Normal Trap Card)
[Activate only by sending 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.]

“Rainbow Path” targets the attacking monster. Sending a “Crystal Beast” card from your Spell and Trap Card Zone to your Graveyard is a cost.

Any “Crystal Beast” card in your Spell and Trap Card Zone can be used to pay the cost. If the “Crystal Beast” card is being treated as an Equip Card, it can be used to pay the cost.

You do not have to add a “Rainbow Dragon” or “Dark Rainbow Dragon” to your hand.

If “Rainbow Path” fails to negate the monster’s attack, you cannot add “Rainbow Dragon” or “Dark Rainbow Dragon” to your hand.

Rainbow Life
PTDN-EN064 (Normal Trap Card)
[Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.]

Discarding 1 card is a cost to activate “Rainbow LIfe”.

“Rainbow Life’s” effect is applied to Battle Damage and damage from effects.

After activating “Rainbow Life”, if you activate an effect that inflicts damage to both your and your opponent’s Life Points, your opponent will receive damage and you will gain Life Points.

After activating “Rainbow Life”, you cannot chain “Barrel Behind the Door” to an effect that would inflict damage to your Life Points because you will gain Life Points instead.

If you activate “Rainbow Life” and your opponent has “Bad Reaction to Simochi” active, whenever you would gain Life Points with “Rainbow Life” you will receive damage instead.

Sinister Seeds
PTDN-EN065 (Normal Trap Card)
[Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.]

“Sinister Seeds” can be activated when the monster destroyed by battle is sent to the Graveyard.

“Sinister Seeds” cannot be activated if you will not have enough open Monster Card Zones for every Sinister Seed Token that would be Special Summoned. You cannot activate “Sinister Seeds” when you receive 3000 or more battle damage.

You cannot activate “Sinister Seeds” if you do not receive at least 500 points of Battle Damage.

Hate Buster
PTDN-EN066 (Normal Trap Card)
[Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster.]

“Hate Buster” targets the attacking monster and the Fiend-Type Monster being attacked.

If your Fiend-Type Monster isn’t destroyed by “Hate Buster”, you do not inflict damage to your opponent’s Life Points.

“Hate Buster” inflicts damage equal to the original ATK of the destroyed monster after it is sent to the Graveyard or removed zone. If you destroy a Monster Token or a Trap Card that is treated as a monster (“Embodiment of Apophis”, etc.) no damage will be inflicted.

Chain Material
PTDN-EN067 (Normal Trap Card)
[Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.]

When you Fusion Summon after activating “Chain Material”, you do not have to use its effect.

You cannot use “Chain Material’s” effect when resolving “Instant Fusion” or “Future Fusion”.

You can use “Chain Material’s” effect when resolving “Super Polymerization”, but you can only remove from play cards that you control.

The effect of “Chain Material” can be used for every Fusion Summon performed during the turn it is activated.

You cannot choose to remove 1 Fusion Material Monster from play while sending the other Fusion Material Monsters to the Graveyard.

Alchemy Cycle
PTDN-EN068 (Normal Trap Card)
[The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.]

Monsters with an original ATK that is already 0 are not affected by “Alchemy Cycle”. You will not draw a card when they are destroyed by battle.

The effect to draw 1 card starts a Chain.

Monsters Summoned or flipped face-up after “Alchemy Cycle” resolves will not have their original ATK become 0.

Cybernetic Hidden Technology
PTDN-EN069 (Continuous Trap Card)
[When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control, or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.]

Sending 1 “Cyber Dragon” or Fusion Monster listing “Cyber Dragon” as a Fusion Material to the Graveyard is a cost. This effect targets the attacking monster.

When you activate (flip face-up) “Cybernetic Hidden Technology” in response to an attack by your opponent’s monster, you can also use its effect by paying its cost.

Dark Spirit Art – Greed
PTDN-EN070 (Normal Trap Card)
[Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.]

Tributing 1 DARK Monster is a cost to activate “Dark Spirit Art – Greed”. You can Tribute a face-down DARK Monster.

The opponent reveals the Spell Card from their hand when “Dark Spirit Art – Greed” is resolved, if they want to negate its effect.

Dark Illusion
PTDN-EN071 (Counter Trap Card)
[Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.]

“Dark Illusion” does not target.

Escape from the Dark Dimension
PTDN-EN072 (Continuous Trap Card)
[Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.]

“Escape from the Dark Dimension” targets 1 of your removed from play DARK Monsters.

If your opponent removes 1 of your DARK Monsters from play temporarily, you can select it with “Escape from the Dark Dimension”.

Gemini Trap Hole
PTDN-EN073 (Normal Trap Card)
[Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.]

When your opponent’s Gemini Monster that is being treated as an Effect Monster is destroyed by battle, you can activate “Gemini Trap Hole”.

“Gemini Trap Hole” is activated at the end of the Damage Step when the destroyed Gemini Monster is sent to the Graveyard.

Drastic Drop Off
PTDN-EN074 (Counter Trap Card)
[Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.]

If your opponent discards card(s) after drawing or adding card(s) to their hand as part of the same effect resolution, you cannot activate “Drastic Drop Off”. For example, when your opponent resolves “Graceful Charity”, you cannot activate “Drastic Drop Off”.

All-Out Attacks
PTDN-EN075 (Continuous Trap Card)
[All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.]

“All-Out Attacks” starts a Chain whenever a monster is Special Summoned, even if the monster is Special Summoned in Attack Position.

Monsters that are Special Summoned face-down are also shifted into face-up Attack Position.

If “All-Out Attacks” is activated when a monster is Special Summoned, its effect is not applied because it must already be face-up on the field at the time the monster is Special Summoned.

Offering to the Snake Deity
PTDN-EN077 (Normal Trap Card)
[Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls.]

“Offering to the Snake Deity” targets 1 Reptile-Type monster you control and 2 cards your opponent controls.

If an effect chained to “Offering to the Snake Deity” removes 1 of the targeted cards from the field, “Offering to the Snake Deity’s” effect disappears.

If “Offering to the Snake Deity” targets a monster that is unaffected by the effects of Trap Cards, the other cards are still destroyed.

Cry Havoc!
PTDN-EN078 (Continuous Trap Card)
[You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.]

You can activate (flip face-up) “Cry Havoc!” during any Game Phase, but you can only activate its effect during your Main Phase.

Removing 1 monster in your Graveyard from play is a cost to activate the effect of “Cry Havoc!”.

If you Set a Normal Monster with the effect of “Cry Havoc!”, you do not have to reveal it to your opponent.

If you activate “Double Summon” during your Main Phase and activate the effect of “Cry Havoc!”, the Normal Summon or Set with “Cry Havoc!” does not use one of the 2 Normal Summons or Sets allowed with “Double Summon”.

Transmigration Break
PTDN-EN079 (Continuous Trap Card)
[Any cards that would be returned to the Deck from the Graveyard are removed from play instead.]

You cannot activate “Pot of Avarice” while “Transmigration Break” is active.

You can activate “Cyberdark Impact!” while “Transmigration Break” is active, but the “Cyberdark” Monsters are removed from play instead of being returned to the Deck.

If an effect would return a Fusion Monster in the Graveyard to its owner’s hand or Fusion Deck, the Fusion Monster is removed from play instead.

Vampire’s Curse
PTDN-EN090 (Zombie / Effect)
[When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. When this card is Special Summoned this way, it gains 500 ATK.]

You pay 500 Life Points when “Vampire’s Curse” is sent to the Graveyard. Paying 500 Life Points is a cost.

The effect that increases “Vampire’s Curse’s” ATK starts a Chain when it is Special Summoned by its effect.

“Vampire’s Curse” is not Special Summoned with its effect if it is removed from play.

Castle Gate
PTDN-EN091 (Rock / Effect)
[This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK.]

If you use “Shield & Sword” to switch the original ATK and DEF of a monster and then Tribute it with “Castle Gate”, the damage inflicted will be equal to the monster’s unaltered original ATK. For example, if you use “Shield & Sword” to switch the original ATK and DEF of “Mystic Tomato” and then Tribute it with “Castle Gate”, you will inflict 1400 damage to your opponent’s Life Points.

You can Tribute a monster whose Level is reduced to 5 or less by a card effect.

If you Normal Summon “Fusilier Dragon, the Dual-Mode Beast” without Tributes and reduce its Level to 5 or less with a card effect, when you Tribute it with “Castle Gate” you will inflict 2800 damage to your opponent’s Life Points (“Fusilier Dragon, the Dual-Mode Beast’s” original ATK).

When you Tribute a monster with a printed ATK value of “?”, no damage is inflicted to your opponent’s Life Points.

Dark-Eyes Illusionist
PTDN-EN092 (Spellcaster / Effect)
[FLIP: Select 1 monster. While this card remains face-up on the field that monster cannot attack.]

You can select a face-down monster.

When a face-down “Dark-Eyes Illusionist” is attacked and destroyed, its effect does not activate.

If “Royal Command” is actived after “Dark-Eyes Illusionist’s” effect resolves, “Dark-Eyes Illusionist’s” effect is negated.

Legendary Fiend
PTDN-EN093 (Fiend / Effect)
[During each of your Standby Phases, this card gains 700 ATK.]

When “Legendary Fiend” is removed from the field or flipped face-down, the ATK gain disappears.

When control of “Legendary Fiend” shifts to another player, the ATK gain is still applied.

When “Legendary Fiend” is equipped with “Megamorph”, first double or halve its original ATK and then reapply the ATK gain.

If you Special Summon “Legendary Fiend” during your Standby Phase, its effect activates during that same Standby Phase.

If “Legendary Fiend” is equipped with your opponent’s “Blast Sphere”, you can choose to activate “Legendary Fiend’s” effect or pass to your opponent. If they decide to pass, you must activate “Legendary Fiend’s” effect.

While “Skill Drain” is active, the ATK gain disappears. When “Skill Drain” is negated or removed from the field, the ATK gain is not reapplied.

Metal Reflect Slime
PTDN-EN094 (Continuous Trap Card)
[After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is still treated as a Trap Card.)]

You can select “Metal Reflect Slime” with “Last Turn” and it will not be sent to the Graveyard.

A “Metal Reflect Slime” equipped with “Heart of Clear Water” will be destroyed by “Mystical Space Typhoon”.

You cannot activate “A Deal with Dark Ruler” when “Metal Reflect Slime” is destroyed and sent to the Graveyard because it is a Trap Card in the Graveyard.

While “Metal Reflect Slime” is treated as an Effect Monster Card, it will count as 1 card for “Spatial Collapse”.

When “Inferno” destroys “Metal Reflect Slime” in battle, its effect does not activate.

You can activate “Chain Disappearance” when “Metal Reflect Slime” is Special Summoned. The Special Summoned “Metal Reflect Slime” and all copies of “Metal Reflect Slime” in the Deck will be removed from play.

When “Absorbing Kid from the Sky” destroys “Metal Reflect Slime” in battle, its effect does not activate because “Metal Reflect Slime” is a Trap Card in the Graveyard.

When you activate “Earthbound Spirit’s Invitation” and chain “Metal Reflect Slime”, a replay will occur when “Metal Reflect Slime” is Special Summoned. If the opponent decides to attack with the same monster, you will select its attack target.

If “Metal Reflect Slime” becomes a Machine-Type Monster with “DNA Surgery”, you can select it with “Machine Duplication” but you will not be able to Special Summon any cards because “Metal Reflect Slime” is a Trap Card while in your Deck.

Skull Zoma
PTDN-EN095 (Continuous Trap Card)
[After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is still treated as a Trap Card.)]

When “Skull Zoma” is destroyed by battle, its effect activates when it is sent to the Graveyard at the end of the Damage Step. This effect still activates if it is removed from play instead, due to “Macro Cosmos”, etc. This effect starts a Chain.

When “Dark Ruler Ha Des” destroys “Skull Zoma” by battle, its effects are negated and it will not inflict damage.

When “Skull Zoma” is destroyed by battle, its owner activates its effect.

If a “Skull Zoma” is Special Summoned with “Magical Hats”, its effect will not activate when it is destroyed in battle.

When an Attack Position “Skull Zoma” battles a monster with equal ATK and both monsters are destroyed, “Skull Zoma’s” effect still activates.

“Barrel Behind the Door” cannot be chained to “Skull Zoma’s” effect.

“Divine Wrath” cannot be chained to “Skull Zoma’s” effect because it is a Trap Card in the Graveyard.

“Sorcerer of Dark Magic’s” effect cannot be chained to the damage inflicting effect of “Skull Zoma”.

“Skull Zoma’s” effect cannot be negated by “Skill Drain”.

“Des Volstgalph’s” effect does not activate when it destroys “Skull Zoma” by battle.

If “Skull Zoma” inflicts damage to your opponent’s Life Points while “Begone, Knave!” is active, it will return to your hand. If “Makyura the Destructor’s” effect was activated during the same turn, it can be activated from the hand and Special Summoned. If “Final Attack Orders” is also active, it will be shifted into Attack Position and can then attack again during the same Battle Phase.

“Skull Zoma” inflicts damage equal to the current ATK of the monster that destroyed it by battle.

When “Black Luster Soldier – Envoy of the Beginning” destroys “Skull Zoma” by battle, it can activate its effect to attack once again.

When “Skull Zoma” is equipped to “Relinquished” by its effect, it is only treated as an Equip Spell Card, not a Trap Card or Monster Card.

 

While “Skull Zoma” is treated as an Effect Monster Card, it can be targeted with “Generation Shift” or “Next to Be Lost”.

Earthbound Spirit’s Invitation
PTDN-EN096 (Normal Trap Card)
[Activate only when an opponent's monster declares an attack. You select the target of the attack.]

“Earthbound Spirit’s Invitation” does not target. You decide which monster your opponent’s attacking monster will attack when resolving “Earthbound Spirit’s Invitation”.

If “Earthbound Spirit’s Invitation” is chained to “Astral Barrier”, “Astral Barrier” is applied. If “Astral Barrier” is chained to “Earthbound Spirit’s Invitation”, “Earthbound Spirit’s Invitation” is applied.

When multiple “Earthbound Spirit’s Invitation” are chained, only the last to resolve is applied.

You can select the same monster your opponent had already declared as the attack target.

The new attack target that you select must be a legal target for the attack. For example, you cannot change the attack target to one of your opponent’s monsters.

Belial – Marquis of Darkness
PTDN-EN099 (Fiend / Effect)
[Your opponent cannot select any monster you control, except "Belial - Marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card.]

If you chain “Call of the Haunted” to a Spell or Trap Card that targets 1 monster you control and you Special Summon “Belial – Marquis of Darkness”, the effect is still resolved as normal.


DUELIST PACK 6 & 7

Enero 23, 2008

dp6_en.jpg  dp7_en.jpg

  

  

Duelist Pack 6: -Jaden Yuki 3-

DP06-EN001
Neo-Spacian Air Humming BirdDP06-EN002
Neo-Spacian Grand Mole
Rare

DP06-EN003
Neo-Spacian Glow Moss

DP06-EN004
Elemental Hero Captain Gold
Rare

DP06-EN005
Elemental Hero Neos Alius

DP06-EN006
Evil Hero Malicious Edge
Super Rare

DP06-EN007
Evil Hero Infernal Gainer

DP06-EN008
Evil Hero Infernal Prodigy
DARK/Fiend – Effect/2/300/600
If you control no monsters, you can Special Summon this card from your hand in face-up Attack Position. If you Tribute this card to Tribute Summon an “Elemental Hero”, “Destiny Hero” or “Evil Hero” monster, draw one card during this turn’s End Phase.
Super Rare

DP06-EN009
Armor Breaker
EARTH/Warrior – Union – Effect/3/800/800
Once per turn, you can equip this card to a Warrior- Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with one Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
Rare

DP06-EN010
Evil Hero Dark Gaia

DP06-EN011
Evil Hero Wild Cyclone
EARTH/Fiend – Fusion – Effect/8/1900/2300
“Elemental Hero Avian” + “Elemental Hero Wildheart”
This monster cannot be Special Summoned except with “Dark Fusion”. If this card attacks, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all face-down Spell and Trap Cards your opponent controls.
Ultra Rare

DP06-EN012
Evil Hero Infernal Sniper
FIRE/Fiend – Fusion – Effect/6/2000/2500
“Elemental Hero Clayman” + “Elemental Hero Burstinatrix”
This monster cannot be Special Summoned except with “Dark Fusion”. During you Standby Phase, if this card is in face-up Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effect of Spell Cards.
Super Rare

DP06-EN013
Evil Hero Malicious Fiend
FIRE/Fiend – Fusion – Effect/8/2500/2100
“Evil Hero Malicious Edge” + 1 Level 6 or higher Fiend-Type monster
This monster cannot be Special Summoned except with “Dark Fusion”. During your opponent’s Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card.
Ultra Rare

DP06-EN014
Skyscraper 2 – Hero City
Super Rare

DP06-EN015
Reverse of Neos

DP06-EN016
Convert Contact

DP06-EN017
Swing of Memories

DP06-EN018
Dark Fusion

DP06-EN019
Dark Calling
Spell Card
Remove from play, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with “Dark Fusion”, and Special Summon that Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon with “Dark Fusion”.)
Rare

DP06-EN020
Fusion Revoke
Spell Card
Discard 1 “Polymerization” to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.

DP06-EN021
Hero Medal

DP06-EN022
Mirror Gate

DP06-EN023
Hero Counterattack

DP06-EN024
Over Limit

DP06-EN025
Heros Rule 2
Rare

 

Duelist Pack 7: -Jesse Anderson-

DP07-EN001
Crystal Beast Ruby CarbuncleDP07-EN002
Crystal Beast Amethyst Cat
Rare

DP07-EN003
Crystal Beast Emerald Tortoise

DP07-EN004
Crystal Beast Topaz Tiger
Rare

DP07-EN005
Crystal Beast Amber Mammoth

DP07-EN006
Crystal Beast Cobalt Eagle

DP07-EN007
Phantom Skyblaster
DARK/Fiend – Effect/4/1100/800
When you Normal or Flip Summon this card, you can Special Summon any number of “Skyblaster Tokens” (Fiend-Type/Dark/Level 4/ATK 500/ DEF 500), but not more than the number of monsters you control. During your Standby Phase inflict 300 damage to your opponent for each “Skyblaster” monster you control. If you activate this effect, “Skyblaster” monsters you control cannot attack this turn.
Ultra Rare

DP07-EN008
Grave Squirmer
DARK/Fiend – Effect/1/0/0
When this card is destroyed by battle and sent to the Graveyard, destroy 1 card on the field.
Super Rare

DP07-EN009
Grinder Golem
DARK/Fiend – Effect/8/3000/300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent’s side of the field by also Special Summoning 2 “Grinder Tokens” (Fiend-Type/Dark/Level 1/ATK 0/ DEF 0) in face-up Attack Position on yuor side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
Super Rare

DP07-EN010
Magna Slash Dragon

DP07-EN011
Gravi Crush Dragon

DP07-EN012
Twister

DP07-EN013
Crystal Beacon

DP07-EN014
Crystal Blessing

DP07-EN015
Crystal Abundance
Spell Card
Send 4 “Crystal Beast” cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many “Crystal Beast” monsters as possible from your Graveyard, up to the number of your opponent’s cards that were sent to the Graveyard by this card’s effect.
Rare

DP07-EN016
Crystal Promise

DP07-EN017
Ancient City Rainbow Ruins
Rare

DP07-EN018
Hand Destruction
Quick-Play Spell Card
Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.
Rare

DP07-EN019
Crystal Release
Equip Spell Card
Equip only to a “Crystal Beast” monster. It gains 800 ATK. When this card id sent from the field to the Graveyard, you can place 1 “Crystal Beast” monster from your Deck in your Spell & Trap Card Zone, face-up as a Continuous Spell Card.
Super Rare

DP07-EN020
Crystal Tree
Continuous Spell Card
Each time a “Crystal Beast” monster(s) is placed in either player’s Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of “Crystal Beast” monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
Super Rare

DP07-EN021
Triggered Summon

DP07-EN022
Last Resort

DP07-EN023
Crystal Raigeki

DP07-EN024
Crystal Counter
Trap Card
Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many “Crystal Beast” monsters as possible from your Graveyard in your Spell & Trap Card Zone face-up as Continuous Spell Cards. During the End Phase, destroy all face-up “Crystal Beast” cards you control.
Ultra Rare

DP07-EN025
Crystal Pair
Rare


Carta de la Semana – Ceasefire

Enero 9, 2008

La carta de esta semana es una carta ya muy vieja, de la ya casi olvidad PSV, de esa expancion quedan pocas carta ya aun en uso, solo por mecionar a Jinzo y el Limiter Removal, y las dos sataples; Call of the haunted y Premature Burial. Por que si se considera una expansion vieja poner esta carta ¿como la carta de la semana?. Les ha pasado que en un duelo solo necesitaban restarle a su oponente 1000 life points o menos y no pudieron y fueron vencidos, eso no era problema cuando Ring of destrucction estaba en el juego, pero aCeasefirePSV-EN-URhora donde un Raiza the Storm Monarch cambia el rumbo de un duelo y se convierte ya en un enemigo muy dificil de vencer, que hacer, pus ultimamente he estado probando esta carta que realmente vale la pena jugar “ceasefire”. Su efecto primero “voltea todos los moustros en el campo boca arriba, efectos de volteo no son activados y despues inflinje 500 puntos de daño por cada moustro efecto en campo a los puntos de vida oponente”, esto que significa?, que podemos negar los efectos flip de nuestro oponente pero tambien hacerle daño directo a a él, ¿recuerdas esos 1000 life points?, esta carta puede ser esa solucion, permitiendo hacer hasta 5000 de daño en un campo lleno, es una carta que con justa razon sigue limitada, el tener mas de una copia en deck de esta joya seria muy peligroso para todos. Y mencionaran, acaso no es mejor jugar con “Magic Cylinder” que tambien provoca daño directo, tiene mucha razon pero por que elegir esta sobre los cilindros, la razon es sencilla, esta permite activarse en cuelquier momento, sin condicion de activacion, eso la hace aun mas versatil que los cilindros magicos, aunque usar las dos en el mismo deck es una ventaja que podriasmos intentar.

 -MASTER TCG-

TESORO


BAUL DE LOS RECUERDOS – WITCH OF THE BLACK FOREST

Enero 9, 2008

WitchoftheBlackForestMRD-EN-R

Sin lugar a dudas todos extrañamos esta magnifica carta, a mi gusto el mejor buscador del juego.

Con status  mas altos que los de sangan (su carta hermana) nos daba la ventaja de buscar monstruos de 1500 o menos de defensa al ser enviada del campo al cementerio, y habiendo una enorme cantidad de monstruos cuya def es menor a 1500 pts era una de las mejores cartas para buscar , podía buscar jinzo, vampire lord y un sin fin de criaturas de alto poder. Además de por ser de atributo dark era una de las cartas mas importantes en  los decks chaos con los envoys ya que se usaba para buscar el atributo luz, o el tan poderoso yata y también en el cementerio era el dark a remover.

Esta carta hoy día seria una herramienta buscadora que le daría a los decks de monarcas aun mas fuerza pues permitiría buscar el que necesitáramos por los 1000 pts  def de todos los monarcas, nos buscaria al tan preciado zombie master, y como es tan facil de agregar al campo con tomates seria una excelente arma. Imaginen traer a la mano un breaker , un master de samurais y tantisimas cosas que se pueden traer, por eso esta prohibda desde hace mucho tiempo.

Si tienen alguna idea de como usarla hoy dia dejen un comentario exponiendolo. Como la extrañamos.

 

 

SQLIONHEART

 


CHAMPION PACK 5

Enero 9, 2008

POR FIN YA TENEMOS DISPONIBLE EL CHAMPION PACK 5 Y ESTO ES LO QUE CONTIENE:

…….
CP05-EN001
Fiend’s Sanctuary
Spell Card
Special Summon 1 “Metal Fiend Token” (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). IT cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the “Metal Fiend Token”.
Ultra Rare

CP05-EN002
Giant Germ
Super Rare

CP05-EN003
Magical Merchant
Super Rare

CP05-EN004
Wave-Motion Cannon
Super Rare

CP05-EN005
Trap Dustshoot
Super Rare

CP05-EN006
Dark Necrofear
Rare
CP05-EN007
Blowback Dragon
Rare
CP05-EN008
Dark Ruler Ha Des
Rare
CP05-EN009
Deck Devastation Virus
Rare
CP05-EN010
Pulling The Rug
Rare
CP05-EN011
Anti-Spell Fragrance
Rare
CP05-EN012
Amazon of the Seas
WATER/Fish – Normal Monster/4/1300/1400
Common
CP05-EN013
Protector of the Sanctuary
Common
CP05-EN014
Double Coston
Common
CP05-EN015
Rescue Cat
Common
CP05-EN016
D.D. Crow
Common
CP05-EN017
Hammer Shot
Common
CP05-EN018
Thousand Knives
Common
CP05-EN019
Curse Seal of the Forbidden Spell
Common
CP05-EN020
Spirit Barrier
Common